gray and black spoon in person's hand
white and black Nintendo Game Boy Color on yellow surface

ScamSafe

A new app designed to protect older adults from digital scams

ROLE

Researcher + Designer

.

TIMELINE

August -September 2025

.

TEAM

Ashlyn McClendon, Mandy Lin, Mili Parikh

.

SKILLS

UX Research, UX Design, Usability Testing

OVERVIEW

We designed an app that protects older adults from digital scams using a novel approach we call 'Human Factor Authentication'

As a team of 3 user researchers + designers, we conducted user research and designed a novel system over 28 weeks that takes harnesses the trust of loved ones to prevent scams.

User Research

Conducting 4 user research methods with a total sample of over 20 unique scam victims and anonymous scammers

Prototyping & Testing

Going wide in ideation based on design implications from research and rapidly testing concepts with users.

Iterating with Feedback

Continuously iterating on concepts and validating product decisions with experts and users alike.

PROBLEM

Older adults lost over $700M to digital scams in 2024 alone, and the losses keep rising

Scams are surging, and older adults are among the most vulnerable groups due to social isolation, lower digital literacy, and a general tendency to trust others. Current solutions are often blocked by paywalls or are ineffective at empowering users who lack technical confidence.






For older adults (60+) who lost $100k or more, losses increased by 800% since 2020.



According to Tamut et. al (2024) older adults are the most vulnerable age group due to 3 main reasons:



Older adults are disproportionately affected by online scams. Their victimization and financial losses are increasing each year as scam tactics evolve.

So we asked ourselves,







How might we design an accessible solution that addresses the emotional, educational, and technical needs of older adults to prevent them from being scammed?
.
.
SOLUTION

A holistic app called ScamSafe that prevents, educates about, and actively stops scam attempts

The result of around 4 months of UX research and design was a new app that fills in all the user needs for our target users of ages 60 and above while addressing accessibility, avoiding friction, and prioritizing simplicity

Dual Approach: Prevention and Education

A comprehensive safety ecosystem that doesn't compromise on either and keeps users updated with the latest scam tactics.

The Human Factor Authentication

When suspicious activity occurs—like a high-value transfer or installing unknown software—a trusted contact is notified and can intervene before the damage is done.

Tips to Help Users Take Control of their Digital Lives

The app's Tips section focuses on real-time threats. It delivers bite-sized, jargon-free updates on how to keep yourself safe.

.
.
USER RESEARCH

We utilized a wide and deep data collection strategy to understand the emotional landscape of fraud victims.

Each user research method focused on the solving the core issue of user retention.

Digital Ethnography

HEAT MAP
SURVEY

Social media mining of scam recollections from multiple perspectives on Reddit, Tiktok and Youtube

Literature Review

LITERATURE
REVIEW

Synthesized findings from 6 Academic Papers on Fraud & Aging

Synthesized findings from 6 Academic Papers on Fraud & Aging
Synthesized findings from 6 Academic Papers on Fraud & Aging

Semi Structured Interviews

CONTEXTUAL
INTERVIEWS

8 interviews; spoke with scam victims, their family members, and subject matter experts

8 interviews; spoke with scam victims, their family members, and subject matter experts
8 interviews; spoke with scam victims, their family members, and subject matter experts

Competitive and Comparative Analysis

COMPETITIVE &
COMPARATIVE

Analyzed the landscape of 3 existing categories, ranging from passive software to educational non-profits.

Analyzed the landscape of 3 existing categories, ranging from passive software to educational non-profits.
2 competitors
1 comparison
.
USER RESEARCH | DATA COLLECTION

We spent months interviewing victims and mining social media sites like Reddit and YouTube, and eventually patterns emerged

The data collection process throughout all the research methods was very rigorous and included handwritten notes, hours of social media mining and transcribing interviews

.
.
KEY FINDINGS

Our research produced 4 key findings which directed us to our design implications

Shame Silences Victims Our interviews revealed that deep shame and embarrassment often force victims into silence. This under-reporting leads to further social isolation, creating a vicious cycle that makes them vulnerable to future attacks.

Support is Reactive, Not Proactive Older adults rely heavily on "warm experts" (trusted family members) for tech help, but this support typically arrives only after a scam has occurred. Research shows that moving this "active mediation" to before the incident is the most effective defense.

Paywalls or Poor UX The current market fails the user on two fronts: effective tools (like comprehensive security suites) are often locked behind expensive paywalls, while free educational resources are too text-heavy and complex for users with lower digital literacy.

Panic Overrides Logic Our analysis of scam-baiting logs and videos revealed that scammers weaponize false urgency. This forces the victim into a high-anxiety state where critical thinking shuts down, proving that the solution must act as a "pause button" rather than just a firewall.

In almost all cases, victims who nearly avoided scams had a third party, usually a trusted person, intervene or had a circumstantial interruption which allowed them to rethink




Fraud victimization leads to aversion to tech and social isolation amongst the older adult population


.
.
DESIGN DECISIONS

Based on our research, we baked in the factors that 'work' – like intervention and interruption

To truly protect older adults, we must shift the burden of security from the isolated individual to their trusted guardians before the damage is done.
.
.
BRAINSTORMING

We brainstormed using Crazy 8s and other methods

Here are some of the ideas from the brainstorming sessions that made it to the final solution:

.
.
STORYBOARDING

Storyboarding put us in the shoes of the users and emulated real life scenarios of using the app

.
.
WIREFRAMING

The wireframes were meant to test our concepts and we evaluated them with users

.
.
DESIGN SYSTEM

The design system was based on Pursuant's brand colors for familiarity, but had a focus on enhanced user feedback, readable fonts, and general visual hierarchy based on priority

.
.
FINAL PROTOTYPPE

Based on extensive feedback we received on our wireframes from industry professionals and users, we finalized our high fidelity protototype.

Try out the Figma prototype below:

.

.
.
REFLECTIONS

This project

READ NEXT:

I build with clarity, focus, and user centricity, I am also looking for the next big thing to contribute to.

I build with clarity, focus, and user centricity, I am also looking for the next big thing to contribute to.

I build with clarity, focus, and user centricity, I am also looking for the next big thing to contribute to.